Thanks to Vulkan, 2D in Godot 4.0 will receive acceleration, many internal improvements and optimizations, for a better experience. Changes in memory allocation strategy and internal simplification in drag call logic make it much more efficient to manually call thousands of...
Multumita lui Vulkan, 2D in Godot 4.0 va primi o accelerare, multe imbunatatiri interne si optimizari, pentru o experienta mai buna. Schimbarile in strategia de alocare a memoriei si simplificarea interna in logica apelurilor de tragere fac mult mai eficienta apelarea...