Fiecare joc in aceasta colectie de puzzle este sub o licenta open source. Jocurile pot rula pe aproape orice sistem de operare modern, Linux, Windows, Mac OS X, puteti juca jocurile de pe orice accepta Java sau JavaScript . Ele pot fi , de asemenea , jucat pe web.
Multe dintre puzzle-uri nu sunt inventate de Simon sau la oricare dintre celelalte contribuitori ai proiectului. O serie de puzzle-uri au fost inventate de Nikoli, un editor japonez care este specializat in jocuri si, in special, puzzle-uri logice. Exista unele puzzle-uri clasice incluse in colectie de puzzle. Implementari de jocuri de puzzle, cum ar fi Mind Master, Sudoku si Minesweeper sunt recomandate.
Pe langa cele 39 de puzzle-uri de mai jos, exista cateva puzzle-uri neterminate ascunse in depozitul proiectului, inclusiv implementarea de puzzle bloc (un alt puzzle inventat de Nikoli), puzzle-alunecare bloc „Klotski“ Exista, de asemenea, un puzzle numit Group, care este, de fapt, complet. Este un puzzle latin-patrat, dar a jucat cu mese Cayley grupuri. Vi se ofera o masa de Cayley a unui grup cu cele mai multe elemente goale si cateva indicii, iar tu trebuie sa-l completezi, astfel incat sa se pastreze axiomele grupului. Nu este inclus in colectia de puzzle, deoarece Simon considera ca este prea ezoteric si greu.
Puzzles |
|
|---|---|
| Black Box | Find the hidden balls in the box by bouncing laser beams off them |
| Bridges | Connect all the islands with a network of bridges |
| Cube | Pick up all the blue squares by rolling the cube over them |
| Dominosa | Tile the rectangle with a full set of dominoes |
| Fifteen | Slide the tiles around to arrange them into order |
| Filling | Mark every square with the area of its containing region |
| Flip | Flip groups of squares to light them all up at once |
| Flood | Turn the grid the same colour in as few flood fills as possible |
| Galaxies | Divide the grid into rotationally symmetric regions each centred on a dot |
| Guess | Classic, deductive, code-breaking game, Master Mind |
| Inertia | Collect all the gems without running into any of the mines |
| Keen | Complete the latin square in accordance with the arithmetic clues |
| Light Up | Place bulbs to light up all the squares |
| Loopy | Draw a single closed loop, given clues about number of adjacent edges |
| Magnets | Place magnets to satisfy the clues and avoid like poles touching |
| Map | Colour the map so that adjacent regions are never the same colour |
| Mines | Find all the mines without treading on any of them |
| Net | Rotate each tile to reassemble the network |
| Netslide | Slide a row at a time to reassemble the network |
| Palisade | Divide the grid into equal-sized areas in accordance with the clues |
| Pattern | Fill in the pattern in the grid, given only the lengths of runs of black squares |
| Pearl | Draw a single closed loop, given clues about corner and straight squares |
| Pegs | Jump pegs over each other to remove all but one |
| Range | Place black squares to limit the visible distance from each numbered cell |
| Rectangles | Divide the grid into rectangles with areas equal to the numbers |
| Same Game | Clear the grid by removing touching groups of the same colour squares |
| Signpost | Connect the squares into a path following the arrows |
| Singles | Black out the right set of duplicate numbers |
| Sixteen | Slide a row at a time to arrange the tiles into order |
| Slant | Draw a maze of slanting lines that matches the clues |
| Solo | Fill in the grid so that each row, column and square block contains one of every digit |
| Tents | Place a tent next to each tree |
| Towers | Complete the latin square of towers in accordance with the clues |
| Tracks | Fill in the railway track according to the clues |
| Twiddle | Rotate the tiles around themselves to arrange them into order |
| Undead | Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors |
| Unequal | Complete the latin square in accordance with the > signs |
| Unruly | Fill in the black and white grid to avoid runs of three |
| Untangle | Reposition the points so that the lines do not cross |